
Verdict
Summary
There is enough here to make you wish The Relic had been given a little more time to realise its ideas. Its defence-based stamina system gives the combat an appealing sense of momentum, while the sheer number of Brutals ensures that there is always another fight waiting somewhere beyond the horizon. The semi-open world and equipment-based progression complement those ideas nicely, encouraging you to explore rather than simply become stronger. But too much of the game feels caught halfway between ambition and execution. Blurry visuals, pop-in, sparse environments, repetitive enemies, missing sound and painful voice acting steadily wear away at the atmosphere. What remains is an interesting Soulslike that occasionally finds something worth saying, but rarely finds the polish or restraint to say it with much confidence.

