
Verdict
Summary
That’s the strange thing about BrokenLore: DON’T LIE. I came to it because the Next Fest demo had made me curious, and I’m glad I followed that curiosity to its conclusion. There’s an evocative story about loneliness and self-protection buried within its fractured reality, and its best environments demonstrate a real understanding of how horror can emerge from somewhere familiar rather than somewhere obviously frightening. But the further I travelled into Junko's world, the more I found myself missing the freedom of that first glimpse. The demo had left room for my imagination to do some of the work, while the full game too often fills that space with mechanics that never quite develop and mysteries that don't always earn their answers. DON’T LIE has the shape of something memorable, but it remains frustratingly close to becoming it.

