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It Reaches Review—A Psychological Horror That Slowly Loses Momentum

As body cam-inspired horror games continue to gain traction, It Reaches emerges as a bold effort to tap into the genre’s immersive and unsettling essence. Created by a small independent team, this debut title seeks to provide a surreal psychological horror experience that emphasises atmosphere, ambiguity, and a persistent sense of unease. However, the question remains: does it offer enough originality to distinguish itself within the crowded landscape of body cam and horror games?

Fear Beneath The Darkness

It Reaches centres on a solitary character who plunges into a series of eerie, surreal underground realms while being chased by a menacing and enigmatic force. As the adventure unfolds, the distinction between reality and nightmare blurs, unveiling disjointed memories, unsettling visions, and symbolic interactions that allude to trauma and mental deterioration. The narrative is deliberately vague, prompting players to derive meaning through exploration and atmosphere rather than straightforward storytelling. This abstract method creates a profoundly disturbing narrative that resonates on both personal and nightmarish levels.

A Repetitive Descent Into Fear

The gameplay in It Reaches emphasises atmosphere and tension over intricate mechanics, crafting a consistently oppressive experience from start to finish. Central to this experience is exploration, as players traverse dimly lit corridors, abstract landscapes, and labyrinthine structures, solving simple puzzles while seeking a way forward. This minimalist design effectively cultivates a sense of dread, particularly during quieter moments when the unknown becomes more terrifying than direct threats.

Movement and interaction are kept deliberately straightforward, enhancing immersion but occasionally leading to a repetitive gameplay loop during extended play sessions. Much of the tension arises from navigating unfamiliar environments while attuning to audio cues that hint at nearby dangers. The game excels in utilising sound design and environmental changes to maintain a sense of unease, even in the absence of significant mechanical activity. However, aside from exploration and evasion, the gameplay lacks variety, which limits its evolution as the game progresses.

A standout feature of the gameplay is the unpredictable nature of the environments, where rooms can abruptly shift into surreal, dream-like spaces that disorient the player’s sense of direction and safety. This constant instability fosters a potent psychological horror atmosphere, ensuring that exploration remains unsettling. Additionally, the retro-inspired visual style enhances the gameplay, making each area feel intentionally disorienting without overwhelming the player visually.

The pursuit mechanics in the game, while initially compelling, begin to lose their effectiveness due to an over-reliance on a single primary monster throughout much of the experience. Although this creature is both unsettling and memorable, the lack of variety in enemies and encounter styles is disappointing. The introduction of additional monsters with diverse behaviours could have significantly enhanced the strategic tension and prevented later chase sequences from feeling monotonous. As a result, many of these sequences start to blur together, diminishing the fear that the game establishes so well in its early moments.

Ultimately, It Reaches excels in creating an atmospheric experience filled with environmental storytelling and psychological unease, rather than in mechanical complexity. Its exploration and horror elements generate several genuinely tense moments, but the repetitive structure and limited enemy variety hinder the experience from achieving its full potential. While the gameplay remains engaging enough to sustain players through its brief duration, it feels like a solid foundation for ideas that could have been further developed.

Through The Camera’s Eye

It Reaches adopts a gritty visual style that enhances its psychological horror elements. The grainy textures, warped lighting, and rough presentation contribute to an unsettling atmosphere that feels both unstable and unnatural. Instead of pursuing realism, the game employs abstraction and visual discomfort to render its environments as hostile and dream-like, giving each area a unique character despite their minimalistic designs.

A standout feature is the body cam-inspired perspective, which significantly heightens immersion during exploration and chase sequences. The subtle camera movements and limited viewpoint create a sense of vulnerability, as if the player is navigating these crumbling nightmare landscapes while physically holding a recording device. This perspective amplifies the claustrophobic tension in tight corridors and dimly lit rooms, making even mundane encounters feel immediate and disconcerting, all without relying on excessive visual effects.

Sound design plays a crucial role in sustaining the game’s tension. Much of the horror stems from distant sounds—distorted ambient noises, abrupt mechanical clanks, and unsettling audio cues that hint at lurking dangers. Silence is strategically employed, with quieter moments building a persistent sense of anticipation before chaos ensues. Together with the visual elements, the audio design ensures that It Reaches remains consistently discomforting, even during its slower-paced segments.

More Details

Verdict

It Reaches offers a disquieting psychological horror experience characterised gritty landscapes, haunting soundscapes, and an immersive body cam perspective that maintains a high level of tension throughout. Its abstract narrative and exploration-driven gameplay yield several truly unforgettable moments, while the unsettling visual aesthetic lends the game a unique character. However, the reliance on repetitive mechanics and a singular, relentless monster detracts from the overall experience, causing some of the initial fear and suspense to diminish over time. Despite these flaws, It Reaches stands out as a creative and atmospheric horror title that is likely to resonate with fans of surreal, psychologically intense narratives.

Release Date: May 17th 2026
Developer: Emberflight Games
Publisher: Emberflight Games
Price: £16.74 / $19.99 USD
Reviewed On: ROG Xbox Ally
* Access Provided For Review *

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Copyright / Virtual Grip (formally The VR Realm) / 2016 -

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